Developed a Pacman-inspired video game in a university course. Contributed to three phases of a pre-existing codebase, implementing pause/resume menus, ame over and new game screens, and developing a character selector with power-ups to enhance gameplay.
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                    Development of a video game inspired by the Zelda series as part of a university course. I worked on three phases of a pre-existing codebase, implementing items, pause and resume menus, game over state, enemy creation, and Link's shield mechanics.
Check it OutHello, my name is Alexis M. Santiago Rivera, and I am currently pursuing a Bachelor's degree in Software Engineering at the University of Puerto Rico, Mayagüez Campus. Through my studies, I have developed a strong foundation in programming languages such as Python, C++, and Java.
I have completed advanced programming courses where I gained expertise in Object-Oriented Programming, covering key concepts like classes, objects, inheritance, abstraction, polymorphism,and encapsulation. Additionally, my coursework in Data Structures has equipped me with knowledge in arrays, linked lists, stacks, queues, sets, maps, trees, heaps, and graphs.
I have a passion for web development, video game development and a growing interest in artificial intelligence. I'm also intrigued by mobile and desktop application development, and I am constantly exploring new technologies and methodologies in these areas. I am actively seeking internships, part-time, or full-time opportunities where I can contribute my skills and knowledge to help my future company achieve its goals while continuing to grow as a professional.
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